Shortly after Cooper Hewitt opened on December 12, 2014, the museum hosted a private event. At that preliminary scoping for the event, I bumped into Nick Bartzokas who had written a spiffy little application that he was planning on using for visuals on the night. We got talking and it turned out that he’d made it using the Cooper Hewitt API – all with no prompting. Even though it didn’t end up getting fully used, he has released it along with the source code.
Tell me a bit about yourself, what do you do, where do you do it?
I’m a creative coder. I like trying out new things. That’s lead me to develop a wide variety of projects: educational games, music visualizations, a Kinect flight simulator, an interactive API-fed wall of Arduinos and Raspberry Pis. These days I’m making interactive installations for the LAB at Rockwell Group. I came to the LAB from the American Museum of Natural History, so museums are in my blood, too.
The LAB is a unique place. We’re a team of designers, thinkers, and technologists exploring ways to connect the digital with the physical.
Here’s a couple links to our work: (1 / 2)
You made a web app for an event at Cooper Hewitt, what was the purpose of it, what does it do?
Our friends at Metropolis celebrated their magazine’s redesign at the Cooper Hewitt in December 2014. The LAB worked on a one-night-only interactive installation that ran on one of the museum’s 84″ touchtables. We love to experiment, so when opportunities like this come up, we jump at the chance to pick up a new tool and create.
In preparation for the event, I decided to prototype using Phaser, a 2D Javascript game framework. It markets itself as a tool for making web platformers, but it’s excellent for 2D projects of all kinds.
It gives you an update and render cycle that’s familiar territory for those that work with other game engines or creative coding toolkits like openFrameworks. It handles user input and asset management well. It has three physics engines of ranging sophistication, from simple Arcade collisions to full-body physics. You can choreograph sprites using built-in tweening. It has PIXI integrated under the hood, which supplies fast graphics with useful shaders and the ability to roll your own. So, lots of range. It’s a great tool for rapid browser-based prototyping.
The prototype we completed for the event brought Metropolis magazine’s digital assets to life. Photos drifted like leaves on a pond. When touched, they attracted photos of similar objects, assembling into flower petals and fans. If held, they grew excited until bursting apart. It ran in a fullscreened browser and was reponsive to over 40 simultaneous touch points. Here’s that version in action.
For the other prototype, I used Cooper Hewitt’s API to generate fireworks made of images from the museum’s collection. Since the collection is organized by color, I could ask the API for all the red images in the collection and turn them into a red firework burst.
I thought this project was really cool, so while it wasn’t selected for the Metropolis event, I decided to complete it anyway and post it..
OMG! You used the Cooper Hewitt API! How did you find out about the API? What was it like to work with the API? What was the best and the worst thing about the API?
When the LAB begins a project, we start by considering the story. We were celebrating the Metropolis magazine redesign. Of course that was the main focus. But their launch party was being held at the Cooper Hewitt, and they wrote about Caroline Baumann of the Cooper Hewitt in their launch issue, so the museum was a part of the story. We began gathering source material from Metropolis and Cooper Hewitt. It was then that I re-discovered the Cooper Hewitt API. It was something I’d heard about in the buzz leading up to the museum’s reopening, but this was my first time encountering it in the wild.
You all did a great job! Working with the API was so straightforward. Everything was well designed. The API website is simple and useful. The documentation is clear and complete with the ability to testdrive API methods in the browser. The structure of the API is sensible and intuitive. I taught a class on API programming for beginners. It was a challenge to select APIs with a low barrier to entry that beginners would be excited about and capable of navigating. Cooper Hewitt’s API is on my list now. I think beginners would find it quick, easy, and rewarding.
The pyramid diagram on the home page was a nice touch, a modest infographic with a big story behind it. It gives the newcomer a birds eye view of the API, the new gallery apps, the redesigned museum, all the culmination of a tremendous collaboration.
The ability to search the collection by color immediately jumped out to me. That feature is just rife with creative possibilities. My favorite part, no doubt. In fact, I think it’s worth expanding on the API’s knowledge of color. It knows an image contains blue, but perhaps it could have some sense of how much blue the image contains, perhaps a color average or a histogram.
In preparing a nodejs app to pull images for the fireworks, I checked to see if someone had written a node module for the Cooper Hewitt API, expecting I’d have to write my own. I was pleasantly surprised to see that the museum’s own Micah Walter authored one . That was another wow moment. When an institution opens up an API, that’s good. But this is really where Cooper Hewitt is building a bridge to the development community. It’s the little things.
So if others want to play with what you made where can they find it?
Folks can interact with the prototype here and they can peek at the source code on GitHub.
Thanks for having me, and congratulations on the API, the museum’s reopening, and a job well done!
Fabulous work Nick! Thanks for the reminder about Phaser too! And Seb and team: I’m so happy to see the “full stack” of Cooper Hewitt take flight!