"C" is for Chromecast: hacking digital signage
Since the late 1990s museums have been fighting a pointless war against the consumerization of technology. By the time the Playstation 2 was released in 2000, every science museum’s exhibition kiosk game looked, felt, and was, terribly out dated. The visitors had better hardware in their lounge rooms than museums could ever hope to have. … Continue reading "C" is for Chromecast: hacking digital signage
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